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Grand Knight

(image)

Grand Knights have reached the acme of skill with sword and lance. Wearing full plate, and riding steeds bred more for power than for speed, these warriors form the core of any serious cavalry force. A grand knight at the head of a charge is a terrifying sight for infantry, and is often enough to break right through a defensive line.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

Information

Advances from: Knight
Advances to:
Ƿeorþ: 58
HP: 78
Movement: 7
XP: 150
Level: 3
Alignment: dæglic
IDGrand Knight
Abilities:

Attacks (damage - count)

(image)langsƿeord
neahfeoht
12 - 4
ecg
(image)gafeluc
neahfeoht
17 - 2
stice
charge

Resistances

(icon) ecg20% (icon) stice-20%
(icon) dynt30% (icon) fyr0%
(icon) ceald0% (icon) runlic20%
 
(portrait)

Land

Movement Cost
LandDefense
(icon) Beorgas-0%
(icon) Burg140%
(icon) Coastal Reef330%
(icon) Deop Ƿæter-0%
(icon) Fild140%
(icon) Gefroren230%
(icon) Hyllas240%
(icon) Sand230%
(icon) Sceald Ƿæter420%
(icon) Scræf420%
(icon) Swamp420%
(icon) Sƿammgraf420%
(icon) Unwalkable-0%
(icon) Þorp140%
(icon) Ƿeald330%